Business Leaders, Elected Leaders, and Education Leaders continue to push initiatives to promote, fund and improve Career Technical Education.
Strengthening Career and Technical Education for the 21st Century Act (H.R. 5587) -The bill will empower state and local leaders by simplifying the application process for receiving federal funds and providing them more flexibility to use those resources to respond to changing education and economic needs. These reforms will help state leaders focus on preparing students for the workforce—not duplicative or overly prescriptive federal requirements—and enable them to determine the best way to do so.
Four C's for Careers Act (H.R. 5663) - This Act may be cited as the ``Critical Thinking, Collaboration, Communication, and Creativity for Careers Act'' or the ``Four C's for Careers Act'' - To amend the Carl D. Perkins Career and Technical Education Act of 2006 to deliver high-quality career and technical education opportunities, and for other purposes.
Workforce Innovation and Opportunity Act - The WIOA Final Rules include reforms that will affect more than a dozen programs receiving $10 billion in annual training and education funding and programs that serve approximately 20 million Americans each year.
Putting Learner Success First - The vision calls for a systemic revitalization of the education system, and identifies Career Technical Education's (CTE) strengths and role in this transformation. Advance CTE and six national organizations are stepping up to the challenge to continue on the path of fierce dedication to quality and equity, while providing the leadership necessary to continue to re-examine, grow and transform the education system.
GLOBAL WARMING Experiments–
Conduct experiments with a model atmosphere to learn about Earth’s climate system, weather, and atmosphere. Explore the hydrological cycle. Conduct experiments to model wind and ocean currents. Learn how human activity influences the climate with experiments involving carbon dioxide and the greenhouse effect. Investigate the potential consequences of global warming on humans, ecosystems, and the world’s economies, and learn what we can do to protect the climate.
Technology in Action
Manufacturing is one of the most important factors to the economy of a country because it affects the wealth of a country and the standard of living its people enjoy. You only have to look at any number of countries and if they have a strong manufacturing base, they in turn also have a high standard of living. If it were possible to gaze into a crystal ball and look into the future of manufacturing, many amazing things are happening now and will happen in the near future. The use of the Internet will continue to play a major role in how manufacturing is conducted throughout the world. Some of the Web-based technologies such as machine tool control, machine diagnostics online, e-Procurement, e-Manufacturing, Virtual Reality and Simulation, etc., are available now. Investments being made now in new technology will pay huge dividends in product quality, increased productivity, decreased time to market, reduced manufacturing costs in the future.
a Winner says, “Let’s find out”
a loser says, “nobody knows”
when a Winner makes a mistake he says,
“I was wrong”
when a loser makes a mistake he says,
“it wasn't my fault”
a Winner goes through a problem.
a loser goes around it, and never gets past it.
a Winner makes commitments.
a loser makes promises.
a Winner says “ I’m good,
but not as good as I ought to be”
a loser says
“I'm not as bad as a lot of other people”
a Winner tries to learn from those who are superior.
a loser tries to tear down those who are superior.
a Winner says “There ought to be a better way”
a loser says “That’s the way its always been done here”
Article for Review
Visualization and model building are skills that technology instructors have been providing their students for some time. Using visualization and the ability to replicate a model are skills that can be enhanced when students are introduced to communication simulation and the process of developing simulated representations of reality. In this article, the authors explain how to develop and design a communication simulation using a physical security analysis of a computer laboratory as the theme of the activity. Communication simulation from the authors’ viewpoint is the use of technology and visualization to allow the student to communicate by using a model
Computer developed simulations are new teaching tools that faculty are starting to use in their classrooms. In this paper, the authors look at one type of simulation, communication, which can be implemented into the classroom using a physical security analysis from a technology/visualization perspective. However, to disseminate this article to a broader audience and to be consistent with the understanding of the terminology used throughout the narrative several terms will be defined using Wikipedia as the resource. As Clark Aldrich states (2009, p. xxxii), “The lack of common terms is a huge problem, and it has substantially hindered the development of the simulation space. Sponsors, developers, and students have not been able to communicate intelligently.”
Follow The Money
It has been said, “The worst thing about a grant is getting awarded”. Then you have to do everything you said you were going to do. Hopefully, over the years as a grant writer and grant manager I learned a few things. For example, early on I discovered it is better to under-promise and over-deliver. That way the funding agency feels that they really got their money’s worth. Better yet is to align your performance with the client’s expectations. Frequent communication with the client confirms their satisfaction with your performance and provides the Grant Manager with the opportunity to make adjustments if necessary.
RFPs (Request for Proposals) are competitive. There are limited resources designated to accomplish specific goals. I have reviewed grants by my competitors after the release date of the grant awards and have found that grant review teams have little regard for finesse. The Funding Agency recognizes that past performance based on verifiable time-proven experience minimizes the funder’s risk. Funders are interested in having the work get done that accomplishes their mission, on time, to the outcomes, and within the approved budget.
When Gene Hickey began teaching the art of machining in 1977, computer-aided manufacturing wasn’t a part of the curriculum. The Atari 2600 video gaming system was introduced that same year and, at $265 was a luxury for most households. When Hickey decided to return to the classroom in 2006 – after a 15-year hiatus – he entered an environment where his students were computer-literate, having grown up using gaming systems that had gone mainstream with graphics that rivaled those in animated films.
The Art of the Future
FIRST ALLIANCE represents a system of learning connecting experience, simulation, play, design, art, culture, philosophy, inventiveness, and experimentation. The Atlanta GENIUS and other FIRST ALLIANCE competitors are reflecting the future to us today.
About one-third of American workers are now engaged in some kind of freelance, or project-based, work. Students are graduating into a working world that encourages short term projects or “gigs” over full time employment. And, for those who do work in full time jobs, they often organize their work into projects, work collaboratively in teams and solve unique and pressing problems. In this year long campaign titled “It’s a Project-Based World,” Getting Smart is exploring the economic realities of a project-based world as part of the equity movement to ensure all students are prepared for college, career and citizenship.
It’s the missed opportunity of a generation: demand for scientists and engineers has never been stronger, but many young people in the U.S. are avoiding science, technology, engineering and mathematics (STEM) education because they don’t understand the opportunities, according to a recent survey by Emerson. - See more at: http://www.emerson.com/en-us/careers/Pages/STEM-survey-results.aspx?cm
The survey* revealed that 42 percent of respondents would have considered a career in STEM fields had they better understood a potential career path, and one-third of respondents didn’t pursue a STEM career because it seemed too hard.
Tech companies called for the federal government to invest in more STEM Education. An issue the industry hopes to influence in the run-up to the 2016 presidential election. Representatives of Microsoft, Facebook and Amazon said they face difficulties finding qualified staff, a handicap they believe other US companies face and that threatens the strength of American industry. The issue is so widespread that it affects fields outside of technology, including pharmaceuticals and health care, they said.
"This is no longer a Microsoft, Facebook or Amazon issue," Brad Smith, Microsoft's chief legal officer said at the Information Technology and Innovation Foundation's panel in Philadelphia. "Companies are only as good as the people we hire."
TI and the Texas Instruments Foundation have committed "Power of STEM Education" (POSE) grants to a variety of nonprofit partners and educators in targeted communities across the U.S. where the company has a major design or manufacturing presence, including California, Maine and Texas. Giving is focused on collaborative strategies to improve student success and teaching effectiveness in STEM education. Special emphasis is given to programs that reach female and minority students who are underrepresented in science and engineering careers today.
"Our focus is on collaborative strategies to improve teaching effectiveness and student success in STEM education," said Andy Smith, executive director of the TI Foundation and TI director of corporate philanthropy. "We seek out effective partners who share our goals, make strategic investments and develop long-term relationships with educators and their organizations to support proven, successful programs that can be scaled and replicated. Working together, we believe all students can move forward and experience greater success in STEM."
The Drone Smartz™ document is a 15-Module project to learn about UAV / Drone flying, the legal issues cited by the Federal Aviation Agency (FAA) & the Federal Communications Commission (FCC) and common sense safety issues. Safety should be introduced as the reoccurring theme that guides all operations for this course.
Drone Smartz™ was written with two 7 Module segments. The first seven Modules will involve (head knowledge) learning about drones, various legal issues, government regulations and safety. The second seven Modules will focus on hands-on experience and allow us to differentiate between a “STEM” program focusing on secondary school students or adult occupational technology implementation. There will be midterm and final exams in this program and opportunities for between session (homework) Lab opportunities.
At the Microsoft Philanthropies Enabling Opportunities summit, policy-makers, educators, researchers and non-profit organizations gathered in Singapore to discuss the challenges, opportunities and ideas required around building an ecosystem to bring the benefits of technology to their local communities. Christopher Clague, Senior Analyst at the Economist Intelligence Unit (EIU), shared key findings from EIU’s Education 2030 research project.
In terms of education, the developed and developing world are facing different types of demographic problems. Developed countries such as USA, UK, Japan and Germany face the problem of aging and graying societies. The older demographic draws more resources, leading to rising healthcare and pension costs and putting a strain on government budgets. As a result, public spending on education as a percentage of GDP is projected to fall across much of the developed world.
The12th annual eCYBERMISSION, one of several science, technology, engineering and math (STEM) initiatives offered by the Army Educational Outreach Program (AEOP), sponsored by the U.S. Army and administered by the National Science Teachers Association (NSTA), is a free online learning competition designed to cultivate student interest in STEM by encouraging students in grades six through nine to develop solutions to real-world challenges in their local communities. Students can win on a state, regional, and national level, with national winning teams receiving up to $8,000 in U.S.
Provided by TryEngineering -
The "Playing with Parachutes" lesson explores how parachutes are used to slow moving objects. Students work in teams of "engineers" to design and build their own parachutes out of everyday items. They test their parachutes, evaluate their results, and present to the class.
This lesson focuses on parachute design. Teams of students construct parachutes from everyday materials. They then test their parachutes to determine whether they can transport a metal washer to a target on the ground with the slowest possible rate of descent.
Anticipated Learner Outcomes
As a result of this lesson, students will have:
- Designed and constructed a parachute
- Tested and refined their designs
- Communicated their design process and results
The Amgen Foundation has created a two-pronged approach to inspire the next generation of innovators: (1) investing in and supporting science teachers; and (2) creating hands-on opportunities for students. Amgen of Thousand Oaks, California, advances this work through a suite of STEM Education initiatives such as Amgen Scholars, Amgen Biotech Experience, and Amgen Teach. The Foundation’s total commitment to STEM education is now over $100 million globally. In the communities where Amgen staff lives and works, the company commits millions of dollars in charitable donations, and staff members devote thousands of hours of personal time, to programs and services that can make meaningful differences in people’s lives.